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Chad Presley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich northern family. In his 15th year, his parents were killed by a giants raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Enemies, Family. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Chad Presley, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Goblin
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Fire opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Home, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Locksmith. He keeps his red hair in a pixie cut. He has blue eyes.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.

Motivation: To be a Bookbinder again; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Impeccable. Flaws: Addict, Ugly. Bonds: Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Everard Home, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear black pants and tee shirts. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Actor profession.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Artistic, Fighting. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Chatham, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)4 (-3) 10 (+0)15 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp.


Social Check DCs


Frederick Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair down. His blue eyes peer out from beneath his broad brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Bonds: Rich, Nature. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Frederick Hamilton, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Godfrey Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his ceremonial dagger. He has a golden handlebar mustache and slicked back golden hair. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Godfrey Cooper, Male Human Warlock 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 5000 sp. Onyx (70 gp). Black opal (1300 gp). Violet garnet (1500 gp). Black pearl (1500 gp).


Social Check DCs

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