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NPC Generator

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Advanced [show]


Simon Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a faded coat and loose pants complete with Stetson hat. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Simon Tickle, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Heward Mori, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears brown leather gloves, a brown jacket, and tight pants. He has a black handlebar mustache and slicked back black hair. He has amber eyes and a brown hat with a violet feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by orcs. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and he wants revenge against orcs

Ideals: Gifted. Flaws: Ugly, Emotional, Insane. Bonds: Enemies. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Heward Mori, Male Human Aristocrat 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)12 (+1) 10 (+0)5 (-3)
Skills Athletics +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Anselm Carlyle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a scythe. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Anselm Carlyle, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Frederick Windsor, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown shirt with thin yellow vertical stripes and blue pants. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Tailor again.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Frederick Windsor, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Moonstone (50 gp).


Social Check DCs


Trey York, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Passionate, Artistic. Bonds: Nature, Adventurer, Religious. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Trey York, Male Human Monk 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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