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NPC Generator

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Advanced [show]


Peter Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a green deerstalker hat and green clothes, and carries monstrous two handed axes. His brown hair is long and unkept. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Shipwright business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Butcher again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Peter Westcott, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)8 (-1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Breastplate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Patrick Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a worn and beaten armor. He has a blonde handlebar mustache and slicked back blonde hair. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Heiser, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)18 (+4) 7 (-2)16 (+3)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 8
Languages Common, Infernal, Auran, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6

Possessions: 400 gp. Red garnet (110 gp). Sardonyx (40 gp). 2 Holy water. 2 Antitoxin.


Social Check DCs


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A deep hatred of brigands; and wants to raise his children well

Ideals: Entrepeneur, Gifted. Bonds: Job, Family, Enemies. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Everard Watson, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Hunter Home, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a red costume with the symbols of the four houses of cards on his torso, and his gloved hand is found clutching a bow. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Hunter Home, Male Human Ranger 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 5000 sp. Black pearl (300 gp). Amber (160 gp). Citrine (70 gp). Rhodochrosite (7 gp).


Social Check DCs


Clerebold Altham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan leather gloves, a tan jacket, and tight pants. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict, Mundane. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Clerebold Altham, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs

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