Gomory Barton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white leather gloves, a white jacket, and tight pants. His silver hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Disease, Cynical. Bonds: Poor, Job. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 47000 sp.
Hubert Richie, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: He was born in the west, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Has a crush, Religious. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 sp. Moonstone (60 gp). Red-brown spinel (110 gp). Brown-green garnet (110 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Henry Myerscough, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has red hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Fisher, Henry learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Secretive. Bonds: Nature, Job, Military. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +4
Possessions: 200 gp.
Gerald Ryley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His silver hair is braided into rings. He has a dull look in his green eyes.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Gifted, Philantrophist. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Stansfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His hair is long and black with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Flaws: Hedonist, PTSD. Bonds: Attractive, Job, Military. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Goblin, Draconic, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. 1 Minor magic item.
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