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NPC Generator

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Advanced [show]


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fighting clothing, which leaves very little to the imagination. He wears his blonde hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Cory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Cory has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Family. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Cory Hartford, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 4000 cp.


Social Check DCs


Frederick Washington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: He was born in the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Frederick Washington, Male Human Commoner 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Hugh Atherton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely black suit with grey socks and a vest with buckled shoes. His hair is white and curly. His eyes are violet and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Laborer like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Hugh Atherton, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: A life-sized copper and silver statuette of a cockatrice. (40 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp). 1 Breastplate. 1 Full Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Heward Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey shirt with thin black vertical stripes and violet pants. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heward was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Heward Tatum, Male Human Warrior 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +5

Possessions: 1000 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ralf Walpole, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears baggy red pantaloons and a grey scarf. His golden hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: Ralf was raised in a hard working conservative environment. His childhood dream was to be a Crown-heir, but he was a colossal failure. He struck the Locksmith job and began his own company from there.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Ralf Walpole, Male Human Druid 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs

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