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NPC Generator

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Advanced [show]


Trym Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. He wears his brown hair up in a very large beehive style do. His eyes are blue and beady.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life.

Ideals: Professionalism, Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Trym Coombs, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with grey socks and a vest with buckled shoes. He carries with him a set of bows on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the large cave and found the beat up bow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Disciplined, Artistic. Bonds: Rich, Nature. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Randal Beckwith, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Smoky quartz (40 gp). Rhodochrosite (4 gp). Hematite (4 gp). Onyx (40 gp).


Social Check DCs


Bertram Axton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Shipwright. His broad hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Justice. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Bertram Axton, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)9 (-1) 16 (+3)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in a clean white cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Impeccable. Flaws: Racist. Bonds: Religious, Attractive, Job. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Godfrey Benson, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 sp.


Social Check DCs


Gerald Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his red hair well, parting it to the right. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Body Guard business at a young age. Gerald was born on a far southern mountains where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic. Flaws: Disease. Bonds: Slave, Job, Immigrant. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Gerald Garrick, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 6 (-2)10 (+0)
Skills Insight +1, Performance +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp. Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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