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NPC Generator

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Advanced [show]


Simon Ansley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He wears a small hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Flaws: Shy, Insomniac, Mundane. Bonds: Attractive, Slave. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Simon Ansley, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 6 (-2)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports blue clothing, slightly heavier than average wear. His tied-back hair is brown. This amber eyed westerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and doesn't want to be a bowyer and was forced into it by his family

Flaws: Racist, Fearful. Bonds: Military, Family. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Manfred Wilberforce, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair has been sun bleached extensively. He has gleaming, smiling blue eyes.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 8 years old his parents immigrated from the south. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Philantrophist. Bonds: Rich, Immigrant, Job. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Trym Beitz, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Red garnet (130 gp).


Social Check DCs


Trym Shelby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting grey shirt and pants. His white hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and wants to raise his children well

Flaws: Antagonistic. Bonds: Immigrant, Military, Family. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Trym Shelby, Male Human Ranger 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Performance +3, Survival +1
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Badger, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear white pants and tee shirts. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Roger Badger, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3200 sp. 1 Magnifying glass.


Social Check DCs

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