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NPC Generator

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Advanced [show]


Theodoric Clinton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, brown shirt, and black tie. He has a moderate pudge and is not very fit. His white hair is singed and shortened. His eyes are green and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Fighting. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Clinton, Male Human Druid 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 21000 sp. Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Godfrey Alston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy white hair. He has amber eyes and a white hat with a violet feather.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Godfrey was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Sellsword job and began his own company from there.

Motivation: To unite with his sister; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Fearful, Insane. Bonds: Job, Family. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Alston, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (300 gp). Carved bone or ivory statuette (10 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a pastel suit. He has done his best to style his red hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He is a great chef.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Nature, Enemies. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Aldous Graeme, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Palomarez, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his brown hair down. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Gifted from a young age, Robert studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Robert Palomarez, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Adam Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Stableman does. His hair is short and brown. He has a dull look in his brown eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Stableman business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Stableman like his father before him.

Motivation: Further expansion of business.

Ideals: Artistic, Extrovert. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Marleigh, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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