Lewis Altham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Golden pearl (150 gp). Malachite (13 gp). Alexandrite (200 gp).
Heward Peyton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. His brown hair is matted, messy, and big. His gray unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heward lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He struck the Fortune-teller job and began his own company from there.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Gifted, Opinionated. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 80 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: Just what you see.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his wide-brimmed tan hat.
Personality: Eccentric and domineering, Gunter will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Extrovert, Gifted. Bonds: Military, Nature, Enemies. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 200 gp. 1 Minor magic item.
Hugh Ogden, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized opal on his right hand. His red hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes peer out from beneath his deerstalker grey hat.
Personality: He is extraordinarily eccentric. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Marry his brother to traveling adventurers.
Flaws: Insane. Bonds: Rich, Family, Slave, Enemies. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Geoffrey Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down. His Stetson hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and a rival would like him out of the picture
Ideals: Professionalism, Artistic. Flaws: Ugly, Shy, Disease. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp.
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