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NPC Generator

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Advanced [show]


Aldous Hayley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He is physically well-built. His white hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and to end his boredom

Ideals: Professionalism, Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Has a crush. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Aldous Hayley, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 50 pp.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is braided into rings. His violet eyes peer out from beneath his broad tan hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Barber. He has achieved small success as a Barber.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Military, Job. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Arnold Beitz, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 6 (-2)10 (+0)
Skills History +4, Insight +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Wallace, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Roger Wallace, Male Human Expert 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Jade (150 gp).


Social Check DCs


Drogo Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and violet robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy auburn beard and wild auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Eccentric and domineering, Drogo will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. Drogo was born on a far southern mountains where he grew up under the tutelage of his father, an expert Bellfounder. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Drogo Carlton, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Rhodochrosite (14 gp). Smoky quartz (80 gp). Hematite (14 gp). Rock crystal (80 gp).


Social Check DCs


Lewis Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is muscular with a powerful set of arms. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: PTSD. Bonds: Adventurer, Mentor. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Lewis Ainsworth, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2700 sp. Rock crystal (50 gp). Zircon (50 gp).


Social Check DCs

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