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NPC Generator

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Advanced [show]


Shane Bradley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears white trousers with grey and black striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Job, Debt. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Shane Bradley, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 6 (-2)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a brown cloak and cross-gartered black stockings. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, John studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the old dungeon and found the beat up club and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

John Dudley, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 19 (+4)9 (-1)
Skills Athletics +5, Insight +6
Senses Passive Perception 14
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +6

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Architect. He wears a colorful flower in his silver hair. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Architect.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Rich, Job, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Bertram Coombs, Male Human Warrior 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Percival Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears red cloth garments or leather armor. His brown hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Percival Tattersall, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 5000 cp.


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His blonde hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Anselm was born with his father's beautiful face. A freak accident while working with his Actor father left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Anselm Harrington, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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