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NPC Generator

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Advanced [show]


Drogo Livingstone, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a fancy green suit. His long black hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Adventurer, Mentor. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Drogo Livingstone, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Roger Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Fighting, Persistence, Logical, Gifted, Athletic. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Hailey, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Just what you see.


Social Check DCs


Adam Wellington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Adam Wellington, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Lance Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage. He carries with him a set of monstrous two handed axes on his belt, each one with a sapphire on the hilt. He has a red handlebar mustache and slicked back red hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Entrepeneur. Flaws: Mundane, Disease, Fearful. Bonds: Slave. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Lance Gentry, Male Human Barbarian 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair and beard is wavy and long. His gray eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Adventurer, but he was a colossal failure. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic, Philantrophist, Professionalism. Bonds: Job. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Lindsey, Male Human Aristocrat 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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