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NPC Generator

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Advanced [show]


Tim Kimberly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, black, dusty cloak. His hair is chestnut and very short. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the east. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Sculptor again; and to settle down with his crush

Ideals: Optimist. Bonds: Has a crush, In love, Immigrant, Nature, Job. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Tim Kimberly, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Alexandre Soames, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He wears his red hair down. His brown eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Bonds: Attractive, Poor, Has a crush, Adventurer. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Soames, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Gomory Roscoe, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gomory was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up hammer and armor he uses now. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist. Bonds: Rich, Guardian, Job, Nature. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Gomory Roscoe, Male Human Paladin 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp.


Social Check DCs


Reynard Payton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His red hair is unkempt and raggedy. He has hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Spice Merchant, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Reynard Payton, Male Human Ranger 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 sp. Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Robert Byron, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Robert took refuge in the large cave and found the beat up sickle and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he has passion for adventuring and risk

Ideals: Optimist, Entrepeneur. Bonds: Poor, Mentor, Nature. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Robert Byron, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)18 (+4) 12 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Infernal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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