Simon Acton, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with red and grey striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His gray eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Optimist, Logical. Bonds: Attractive, Religious. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 100 gp. Hematite (5 gp). Zircon (40 gp). Rich purple corundum (1400 gp). Amber (90 gp).
Robert Hamilton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears baggy grey pantaloons and a black scarf, marred by beers. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Mercenary, Robert learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Architect again; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
William Presley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries whips. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the ruined castle and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Guardian, Nature. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 17000 sp.
Alexandre Ansley, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Poor, Military, Family, Job. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 29000 cp. Gold music box (1000 gp). Large well-done wool tapestry (100 gp). 1 Smokesticks. 1 Smokesticks.
Kyle Ashley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears just a yellow suit. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is blonde. His skin is flawless and his green eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 7 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Kyle's homeland. Kyle decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Slave, Attractive, Immigrant. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Brown-green garnet (70 gp). 1 Minor magic item.
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