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NPC Generator

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Advanced [show]


Solomon Beckwith, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white tunic with grey highlights, and long green pants that bunch up around his shoes. His long silver hair reaches down to his waist. His blue eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Solomon was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: To clean up the streets; and marry his brother to traveling adventurers

Flaws: Ugly, Disease. Bonds: Religious, Family, Job, Guardian. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Solomon Beckwith, Male Human Warlock 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Henry Stanton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is dressed in a clean red cloak covering his clean studded leather. He has a long white beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Henry's homeland. Henry decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Henry Stanton, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 15 (+2)7 (-2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sculptor uniform. He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Thomas studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Fighting, Gifted, Impeccable. Bonds: Job, Military. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Thomas Denholm, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 5 (-3)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 7
Languages Common, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Reynard Copeland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is well dressed, but even with his fine clothing he looks run-down. He has wavy brown hair. His gray eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north. A gifted student he started as a Barrister, but he got bored and became a Shoemaker. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Reynard Copeland, Male Human Aristocrat 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Reynard Breeden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a auburn handlebar mustache and slicked back auburn hair. His thin eyebrows rest above his beady blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Reynard Breeden, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Nature +4, Stealth +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 5000 sp. Blue sapphire (600 gp).


Social Check DCs

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