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NPC Generator

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Advanced [show]


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Henry Blyth, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Alex Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His head has been shaved. His eyes are a pleasant gray.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Rich. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Alex Darby, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 18 (+4)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has no hair. His brown eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to loving parents in a slum to the east. In his 15th year, his parents were killed by a gnolls raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and to clean up the streets

Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Enemies, Poor. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Dalton, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 12 (+1)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Black opal (1400 gp). Zircon (40 gp).


Social Check DCs


Henry Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Military, Religious, Adventurer. Occupation: Carter

Voice: Raspy

Attributes [hide]

Henry Atherton, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 4 (-3)14 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Hematite (15 gp).


Social Check DCs


Gunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a blue armored body suit, with a simple grey line shooting up and back down. His long silver hair reaches down to his waist. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: Gunter hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Lazy. Bonds: Religious, Enemies. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Gunter Beverly, Male Human Monk 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 2000 sp. Golden yellow topaz (800 gp). Amethyst (60 gp). Black pearl (800 gp).


Social Check DCs

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