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NPC Generator

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Advanced [show]


Dustin Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is thinning but still full. This brown eyed easterner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Dustin began to lead the lost caravan. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Persistence, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Dustin Clapham, Male Human Warlock 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 700 gp.


Social Check DCs


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a brown scarf. He is physically well-built. His brown hair is matted, messy, and big. This violet eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to clean up the streets

Flaws: Ugly. Bonds: Guardian, Immigrant, Nature, Rich. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Ramsay, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)6 (-2) 14 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Haley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a well pressed and immaculate suit (or dress). His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Joker, Fighting. Flaws: Disease. Bonds: Debt, Enemies. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Trym Haley, Male Human Druid 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 6 (-2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +1, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp. Deep blue spinel (800 gp). Azurite (11 gp).


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He has styled his silver hair well, parting it to the left. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Peter Blankley, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Nicholas Washington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden and curly. His eyes are amber and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Nicholas has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Disciplined, Fighting. Flaws: Hedonist, Disease. Bonds: Adventurer. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Nicholas Washington, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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