Anselm Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He carries with him a set of longswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has styled his chestnut hair well, parting it to the left. His half smiles and brown eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school to support his sick father, and resented it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Fighting, Joker, Logical. Bonds: Attractive, Adventurer, Family. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Golden circlet with four aquamarines (1000 gp).
Hugh Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a pastel costume with the symbols of strength on his torso. He keeps his long brown hair kept up in a rat tail. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.
Motivation: Nothing but the best is good enough for him; and he is content
Ideals: Athletic, Impeccable. Flaws: Impulsive, Mundane. Bonds: Family. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Don Alby, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Religious. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.
Gunter Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His brown hair is still thick. His eyes are a pleasant brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to find somewhere to settle down
Ideals: Athletic. Flaws: Mundane, Ugly. Bonds: Military, Enemies. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 sp. 1 Minor magic item.
Trym Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears black trousers with white and tan striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his blonde hair. This blue eyed northerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Goblin, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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