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Advanced [show]


Manfred Alby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a simple brown robe with blue stripes complete with hood, marred by sweets. His hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Impulsive, PTSD. Bonds: Enemies. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Alby, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Azurite (11 gp). Onyx (30 gp). Hematite (11 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs


Arnold Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast desert. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many orcs want him driven away; and revenge

Ideals: Philantrophist. Bonds: Attractive, Religious, Nature, Enemies. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Arnold Sherwood, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2000 sp. 8 Acid flasks. 1 Antitoxin. 3 Holy water.


Social Check DCs


Trym Rayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear blue clothing when he does not wear armor. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trym was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his daughter.

Ideals: Optimist. Flaws: Hedonist. Bonds: Family, Guardian. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Trym Rayden, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1100 sp.


Social Check DCs


Everard Spaulding, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a tight fitting white shirt and pants. He has a long blonde beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.

Personality: He will rave to anyone who will listen. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Military, Immigrant. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Everard Spaulding, Male Human Commoner 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 11 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Adley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a violet costume with the symbols of the four houses of cards on his torso. His auburn hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Adley, Male Human Wizard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Silver pearl (120 gp). Violet garnet (600 gp). Zircon (60 gp). Eye agate (5 gp).


Social Check DCs

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