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NPC Generator

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Advanced [show]


Peter Dryden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and is pretty ugly. His tied-back hair is brown. His fierce green eyes like to dwell on things.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Performer profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and to be a performer again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Peter Dryden, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His golden hair and beard is wavy and long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Percival Bentley, Male Human Ranger 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a pixie cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Ernest Copeland, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 50 pp. 1 Silk rope. 1 Superior lock. 1 Average lock.


Social Check DCs


Geoffrey Vance, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: Born in the east to a Barkeep, Geoffrey learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a gnolls raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Insomniac. Bonds: Rich, Job, Enemies. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Vance, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Drogo Melancon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue coat over a tan low-cut shirt, and a small hat upon his head and is in decent physical shape. He wears his hair in dreadlocks. His eyes are amber and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Family, Military. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Drogo Melancon, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 9 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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