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Advanced [show]


Trey Deighton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a simple grey robe with pastel stripes complete with hood. His left hand appears badly burned and disfigured. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and he has a crush on the local laborer

Flaws: Depressed. Bonds: Adventurer, In love, Has a crush. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Trey Deighton, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of gnolls once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norman's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly, Addict, Antagonistic. Bonds: Enemies, Rich. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Norman Barlow, Male Human Warlock 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 500 gp.


Social Check DCs


Aldous Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant violet.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Gifted, Justice, Logical. Flaws: Mundane. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Aldous Wharton, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)18 (+4) 11 (+0)15 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Goblin, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Raymond Morley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green leather gloves, a green jacket, and tight pants. His hair is long and red with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His fierce violet eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raymond was born in the south. At a young age he loved to build and create. A freak accident while working with his Doctor father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Passionate, Entrepeneur, Persistence. Flaws: Disease. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Raymond Morley, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)16 (+3) 7 (-2)18 (+4)
Skills Athletics +6
Senses Passive Perception 8
Languages Common, Aquan, Halfling, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp. Cloth of gold vestments (90 gp).


Social Check DCs


Patrick Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, tan cloak. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Nature, Job. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Patrick Hadlee, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 13000 cp. Peridot (30 gp).


Social Check DCs

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