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Advanced [show]


Godfrey Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large chestnut tufts of hair around his ears. His amber unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Many illithids want him driven away.

Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Enemies. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Godfrey Heiser, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Kody Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair is unkempt and raggedy. His fierce gray eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He also has developed a complete distrust of the Stylist profession.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Kody Gresham, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)17 (+3) 8 (-1)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Celestial
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Citrine (50 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an entirely tan suit with grey socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His long black hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Fearful. Bonds: Slave, Attractive, Religious, Mentor. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Robert Barlow, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)17 (+3) 7 (-2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Giant, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. Star rose quartz (30 gp). Obsidian (15 gp). Obsidian (15 gp).


Social Check DCs


Hubert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Born in the south his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Hubert Kelsey, Male Human Commoner 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Garrick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his ceremonial dagger. His brown hair is knotted and matted. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: To reunite with his old friends; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Garrick, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp.


Social Check DCs

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