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NPC Generator

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Advanced [show]


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses in blue turtlenecks beneath a brown coat with tan slacks. His skin is also unnaturally pale. His hair is brown and curly. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Layabout mother left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Tim Hastings, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He prefers to wear yellow clothing when he does not wear armor. His golden hair is knotted and matted. His eyes are green and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Clerebold was born the youngest of three triplets. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To protect his home.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Guardian, Family. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Stanton, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 900 sp.


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He has a brown handlebar mustache and slicked back brown hair. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Military. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Gerald Clifford, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4 Holy water. 4 Holy water. 4 Thunderstones. 2 Acid flasks.


Social Check DCs


Roland Harley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and red. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Sculptor.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Disease. Bonds: Military, Job, Adventurer. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Roland Harley, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 38000 sp.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His hair is cut close to his head. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He was born several months after his father was called into army service. When Kody reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has a crush on the local Locksmith.

Ideals: Persistence. Flaws: Secretive. Bonds: Military. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Kody Altham, Male Human Bard 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 11 (+0)17 (+3)
Skills History +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Minor magic item.


Social Check DCs

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