Patrick Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports pastel clothing, slightly heavier than average wear. His hair is auburn, silky, and of moderate length. He has brown eyes and a pastel hat with a violet feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
Possessions: 200 gp.
Lance Hale, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his kukri. His brown hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.
History: The child of eastern immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. He left for the east, certain he would find work there.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Law, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His red hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Expand his business; and to get a good night's sleep
Flaws: Disease, Insomniac. Bonds: Military, Adventurer, Job. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 60000 cp. Iolite (50 gp). Smoky quartz (50 gp). Pink pearl (140 gp). Banded agate (4 gp).
Anthony Hampton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling amber eyes.
Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Anthony hails from a village terrorized by brigands. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He's attracted to the PC; and someone believes him a fraud
Ideals: Athletic, Optimist. Bonds: Attractive, Has a crush, Enemies. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Norman Atherton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His black hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Greedy. Bonds: Attractive, Mentor, Job. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
