Godfrey Coombs, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His tied-back hair is golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: He wants to get laid; and he has a crush on the local animal trainer
Ideals: Philantrophist, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Has a crush. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 40000 cp.
Alexandre Breeden, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he wears rags and sports a simple walking cane. His auburn hair is still thick. His amber eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Map Maker, Alexandre learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and to be a barrister again
Ideals: Disciplined, Optimist. Bonds: Poor, Job, Nature, Adventurer. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Malachite (8 gp). 1 Minor magic item.
Robert Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tan cloak and cross-gartered brown stockings. His whole body is exceptionally muscular. His hair is cut close to his head. His thin eyebrows rest above his beady gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Scribe, who enjoyed hunting, Robert was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military, Nature. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 14000 cp. Malachite (7 gp). Golden pearl (40 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Average lock.
Balimaar Rayden, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He dresses in tan turtlenecks beneath a black coat with red slacks, marred by teas. His hair, while still mostly chestnut, has prominent grey streaks. He has blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Hayes, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Soapmaker. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1300 sp. 1 Magnifying glass. 1 Simple lock. 1 Good lock.
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