Trym Paxton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Cynical. Bonds: Family, Military, Adventurer. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 400 gp.
Aldous Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. His amber unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Attractive, Poor, Nature. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Gifted. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Rock crystal (60 gp). Rhodochrosite (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hubert Kinsley, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His red hair is unkempt and raggedy. He has brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Flaws: Ugly, Secretive. Bonds: Poor, Religious, Immigrant. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Eye agate (5 gp). Deep green spinel (40 gp). Iolite (20 gp).
Norman Milton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Navigator uniform. He wears his hair in dreadlocks. He has blue eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Norman was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Shy. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Azurite (10 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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