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Advanced [show]


Theobald Hadley, Male Human [Permalink]

Personal [hide]

Description: This man wears a green armored body suit, with a simple grey line shooting up and back down. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is heavily combed to the left. His half smiles and green eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Theobald was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Theobald Hadley, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)7 (-2) 15 (+2)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 28000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. His eyes are hazel and beady.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of eastern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Religious, Immigrant. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Everard Sherwood, Male Human Paladin 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Insight +3, Stealth +7
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 3d4-3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 12000 sp. Sardonyx (80 gp). Sard (80 gp). Black pearl (700 gp). Rock crystal (80 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). Chalcedony (80 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Landon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his glaive. He has a small bristly mustache and wavy black hair. He has a dull look in his gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Professionalism. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Guy Landon, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Aldous Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin brown vertical stripes and tan pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Aldous was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's in love

Ideals: Philantrophist, Joker. Flaws: Insomniac. Bonds: Attractive. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Aldous Bradshaw, Male Human Wizard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)6 (-2)
Skills Animal Handling +6, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1 Minor magic item.


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan shirt with thin brown vertical stripes and pastel pants. He is tall, broad shouldered and powerfully built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and to clean up the streets

Ideals: Joker, Gifted, Fighting. Bonds: Job, Guardian. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Trym Harlow, Male Human Monk 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 2000 gp. Deep blue spinel (900 gp).


Social Check DCs

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