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Advanced [show]


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by beers. His long red hair is drawn into a two foot long braid. His eyes are violet and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and human compassion

Flaws: Ugly, Racist, Disease, Mundane. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Northcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Marston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. He keeps his auburn hair in a pixie cut. His violet eyes are passionate and lively.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up club and armor he uses now. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Flaws: Depressed. Bonds: Religious, Nature, Family, Enemies. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Marston, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Beverly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear green pants and tee shirts. His black hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trey was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker, Persistence. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Trey Beverly, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His white hair is smooth and relatively long. He has blue eyes and a green hat with a tan feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Manfred hails from a village terrorized by brigands. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A deep hatred of brigands.

Flaws: Emotional, Antagonistic. Bonds: Attractive, Enemies, In love. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Manfred Compton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Geoffrey Wade, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Family, Job. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Geoffrey Wade, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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