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NPC Generator

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Advanced [show]


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Mercenary. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Everard hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Everard Heiser, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy Westcott, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear black clothing when he does not wear armor. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Guy studied abroad. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Expand his business.

Ideals: Professionalism, Gifted. Flaws: Sensitive, Insane. Bonds: Attractive, Job. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Guy Westcott, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He wears a colorful flower in his red hair. His fierce violet eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: He was born several months after his father was called into army service. Kyle was born on a far southern island where he grew up under the tutelage of his father, an expert Guard. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Kyle Kendall, Male Human Warlock 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Royal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 5 years old his parents immigrated from the east. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Shy, Insane, Impulsive. Bonds: Immigrant, Nature. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Roger Royal, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 cp.


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His moppish black hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Knight profession.

History: He was born in the north, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and to be a knight again

Ideals: Optimist. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Browning, Male Human Rogue 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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