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NPC Generator

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Advanced [show]


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a yellow suit. He sports a long black beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is frequently practicing swordplay.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to protect his home

Ideals: Gifted. Bonds: Poor, Job, Military, Guardian. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Gunter Bentham, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 14 (+2)11 (+0)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Geoffrey Langston, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long silver beard with little hanging trinkets. His green eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: He was born in the east, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Langston, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Blue sapphire (500 gp). Azurite (14 gp). Alexandrite (600 gp).


Social Check DCs


Odo Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems, and is pretty ugly. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Rich, In love, Nature. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Odo Tatum, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Thomas Royal, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and tends to wear a black poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His hair is chestnut, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Royal, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 2000 sp.


Social Check DCs


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with grey and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy golden hair. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Impulsive, Addict, Mundane. Bonds: Immigrant. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Shane Clinton, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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