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NPC Generator

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Advanced [show]


Gerald Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His chestnut hair is greasy and uncared for. His hazel eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Winthrop, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Atherton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise hazel.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Impulsive, Shy, Disease. Bonds: Rich, Job. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Gunter Atherton, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 18 (+4)10 (+0)
Skills History +4, Insight +6
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 13000 sp. Silver pearl (140 gp). Alexandrite (1100 gp). Chalcedony (60 gp). Chrysoprase (60 gp).


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and red. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: The child of a Tailor, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Flaws: Shy, Fearful. Bonds: Poor, Nature, Family. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Geoffrey Anderton, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his scythe ready. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north his family was never financially stable. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor, Nature. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Don Kirby, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Eastoft, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and money/treasure

Ideals: Entrepeneur. Bonds: Immigrant, Family, Rich. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Eastoft, Male Human Aristocrat 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)15 (+2) 9 (-1)18 (+4)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 900 gp. An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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