Heward Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Performer.
Motivation: To clean up the streets; and further expansion of business
Flaws: Fearful, Racist. Bonds: Job, Immigrant, Guardian. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Silver holy symbol.
Balimaar Abram, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. He has a auburn handlebar mustache and slicked back auburn hair. His fierce green eyes like to dwell on things.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and retire the richest man in the east
Ideals: Impeccable, Fighting, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 700 gp. Moss agate (7 gp). Sardonyx (20 gp). Banded agate (7 gp). Chalcedony (20 gp).
Bernard Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Bernard was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Gifted, Persistence. Bonds: Attractive. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Black opal (500 gp). Pink pearl (160 gp). Blue quartz (16 gp).
John Bentham, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man wears a simple white robe with yellow stripes complete with hood. He has shaved his head bald. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 2 Acid flasks. 4 Holy water. 2 Smokesticks.
John Emsworth, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and is well dressed, constantly wearing a black suit, green shirt, and brown tie. His head has been shaved. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the large cave and found the beat up sword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear.
Ideals: Justice. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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