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NPC Generator

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Advanced [show]


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time, he is not a threatening figure. He has a black handlebar mustache and slicked back black hair. His ears are large.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Godfrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his painting dream.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Gifted, Logical, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Mason

Voice: Whispers

Attributes [hide]

Godfrey Mitchell, Male Human Warlock 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Ernest Shelly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Ernest Shelly, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 2 Holy water. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs


Percival Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He enjoys reading and quiet.

History: Percival was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Logical, Fighting. Bonds: Attractive, Job, Has a crush. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Percival Marlee, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Gyula, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Glassblower, his mother struggled to pay the bills. Drogo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Philantrophist. Bonds: Poor, Adventurer, Religious. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Gyula, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 7
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Arnold Wallace, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Arnold studied abroad. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a knight and was forced into it by his family

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Arnold Wallace, Male Human Aristocrat 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 8
Languages Common, Auran, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Onyx (40 gp). Alexandrite (800 gp).


Social Check DCs

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