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Advanced [show]


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with top hat. He wears his white hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Joker. Bonds: Attractive, Poor, Slave. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Everard Staurheim, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Iolite (80 gp). Aquamarine (200 gp).


Social Check DCs


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Anselm Alby, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Spaulding, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His silver hair is cut jaggedly and amateurishly. He has several tiny aquamarine earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Spaulding, Male Human Fighter 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 24 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 80000 cp. Rock crystal (30 gp). Deep blue spinel (1000 gp).


Social Check DCs


Thomas Tindall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and likes to wear ponchos typically of a light black in addition to tight pants. His right hand appears badly burned and disfigured. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He is a Maurezhi in disguise. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He would like to get married and retire; and wants to raise his children well

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Family, Has a crush. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Thomas Tindall, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and curly. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Trey Anderton, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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