Hunter Stanton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and to reunite with his absent father
Ideals: Gifted. Bonds: Rich, Job, Family, Adventurer. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Everard Watson, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries with him a set of halberds on his belt, each one with a amber on the hilt. His silver hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small mountains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Nature. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Star rose quartz (60 gp). Obsidian (8 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item.
Theobald Conway, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. His hair is white and curly. His eyes are green.
Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Bricklayer.
Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job, Poor. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
Adam Harley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears a well pressed and immaculate suit (or dress). With bright white hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Adam studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying brother.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and human compassion
Ideals: Artistic, Opinionated, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Reynard Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries a battered quarterstaff and tarnished nunchaku as well. His chestnut hair is singed and shortened. His eyes, though not visible through his cowl, are violet.
Personality: Calm and collected, he is a well trained Healer. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Healer job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Rich. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
