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NPC Generator

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Advanced [show]


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Mentor, Military. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Don Tatum, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Percival Fawcett, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man dresses well, typically a more casual-formal manner. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the east. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Poor. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Percival Fawcett, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 2 Antitoxin. 2 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Ruler, who enjoyed hunting, Guy was taken on many hunting expeditions. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Disease, Impulsive, Antagonistic, Depressed. Bonds: Nature. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Guy Ramsay, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 15000 cp.


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Optimist. Flaws: Greedy. Bonds: Attractive, Immigrant, Slave. Occupation: Spy

Voice: Whispers

Attributes [hide]

Guy Altham, Male Human Monk 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp. Hematite (14 gp). 1 Climber’s kit. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak, and he perpetually has his halberd ready. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Adventurer, Family, Slave. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Henry Barlow, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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