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NPC Generator

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Advanced [show]


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered flail and tarnished shield as well. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise brown.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 8 years old his parents immigrated from the south. Don was born on a far southern mountains where he grew up under the tutelage of his father, an expert Architect. He left for the south, certain he would find work there.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Fighting, Joker. Bonds: Enemies, Immigrant. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Don Marlee, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Thomas Harrington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His hair is short and blonde. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, In love. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Harrington, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Godfrey Colton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He keeps his long white hair kept up in a rat tail. His green eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Rich, Mentor, Adventurer. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Godfrey Colton, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 5 (-3)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long brown hair kept up in a rat tail. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Racist. Bonds: Rich, Attractive, Military. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Randal Garfield, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His golden hair is lengthy. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 11 years.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Alston, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Golden pearl (50 gp). Moss agate (9 gp). Malachite (9 gp). Eye agate (9 gp).


Social Check DCs

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