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Advanced [show]


William Royston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light white in addition to tight pants. His red hair is braided into rings. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: William was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. William was born on a far southern desert where he grew up under the tutelage of his father, an expert Actor. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Sailor; and he's in love

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant, Has a crush. Occupation: Actor

Voice: Slurs words

Attributes [hide]

William Royston, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 5 (-3)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Stealth +6
Senses Passive Perception 11
Languages Common, Draconic, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean white cloak covering his clean studded leather. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his mother before him.

Motivation: Money/treasure.

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Job, Rich. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Staurheim, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2100 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Solid gold idol (600 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He prefers to wear green clothing when he does not wear armor, and his gloved hand is found clutching a longbow. He sports a long brown beard, and similarly colored long hair. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Family, Enemies. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Browning, Male Human Barbarian 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 81 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with Stetson hat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer father left him crippled. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Insomniac, Disease. Bonds: Nature. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Percival Southey, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy black pantaloons and a violet scarf. His hair, while still mostly chestnut, has prominent grey streaks. His fierce brown eyes like to dwell on things.

Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants a kiss; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: In love, Job, Has a crush. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Roger Quinton, Male Human Commoner 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Chrysoprase (70 gp). Moss agate (14 gp). 1 Minor magic item.


Social Check DCs

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