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NPC Generator

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Advanced [show]


Theobald Reid, Male Human [Permalink]

Personal [hide]

Description: An older man who wears white trousers with violet and green striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His auburn hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Locksmith.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Addict, Hedonist. Bonds: Job, Military. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Theobald Reid, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 6 (-2)10 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Backpack. 1 Disguise kit.


Social Check DCs


Shane Tindall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting tan shirt and pants. He has moderate length silver hair. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Disease, Antagonistic, Insomniac. Bonds: Family, Job. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Tindall, Male Human Warrior 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Arcana +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Golden pearl (90 gp). Banded agate (13 gp). Eye agate (13 gp). 1 Backpack.


Social Check DCs


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His auburn hair is heavily combed to the right. His eyes are brown and he is always smoking a pipe.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: The child of a Sellsword, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: He is greedy; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Attractive, Nature, Family, Rich. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Gilbert Tattersall, Male Human Aristocrat 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Huxley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears rags and sports a simple walking cane. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a brigands raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: To pay off his debts; and many brigands want him driven away

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Enemies, Debt. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Gomory Huxley, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Crowbar.


Social Check DCs


Miles Home, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and human compassion

Ideals: Justice. Flaws: Secretive, Racist. Bonds: Poor. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Miles Home, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Red garnet (140 gp). Bloodstone (50 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs

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