Adelard Merton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Adelard was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Attractive, Guardian. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Simon Richie, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting green shirt and pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small forest village. After coming to the age of reason, Simon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Logical, Gifted. Bonds: Nature, Rich. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Auran, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Hubert Roscoe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a pastel wide-brimmed hat and pastel clothes. His red hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Impeccable, Extrovert. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 27000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Randal Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his scimitar. His black hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Locksmith father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Disease, Greedy, Insomniac. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (90 gp).
Theobald Dumph, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair reaches down to his waist. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1300 sp.
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