Reynard Emsworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. His hair is long and blonde with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: To be a Gardener again; and sabotage a competitor
Ideals: Justice. Bonds: In love, Job, Rich, Military. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp. Red spinel (60 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Southey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.
History: Gunter hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Enemies, Mentor. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2400 sp.
Roger Vance, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with broad hat. He sports a long red beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Cook profession.
History: He was born in the south, but his parents moved at a very young age to the west. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better world.
Motivation: He is greedy; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 46000 sp. Rock crystal (20 gp). Red spinel (120 gp). Blue sapphire (400 gp).
Tim Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and grey handkerchief worn on his right side. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Guardian, Rich. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 10000 cp. 1 Minor magic item.
Alex Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is knotted and matted. His eyes are amber and catlike.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Athletic, Gifted, Persistence. Flaws: Addict, Forgetful. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 5 (-3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
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