Theodoric Haley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His blonde hair is singed and shortened. His gray eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Theodoric hails from a village terrorized by giants. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and to unite with his sister
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Job, Enemies, Family. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp.
Miles Reed, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is wearing a long, tan cloak. He has a hunchback. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a plains tribe. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Priest.
Motivation: Expand his business.
Flaws: Ugly, Shy, Addict. Bonds: Nature, Job. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 30000 cp. Azurite (12 gp). Tiger eye turquoise (12 gp).
Shane Winthrop, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue cloak and cross-gartered white stockings. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Shane was born in the south. At a young age he loved to build and create. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Shane began to lead the lost caravan. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and his religion dominates his actions
Ideals: Persistence, Entrepeneur. Flaws: Fearful. Bonds: Enemies, Religious. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 38000 sp. Zircon (20 gp). Black pearl (200 gp). Blue sapphire (1000 gp). 1 Minor magic item.
Reynard Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His silver hair is long and unkept. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 4 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Drogo Remington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of gnolls; and revenge
Flaws: Fearful, Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Violet garnet (900 gp). Black pearl (900 gp). Tourmaline (80 gp). 1 Minor magic item.
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