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Advanced [show]


Balimaar Tattersall, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man is dressed in a clean blue cloak covering his clean studded leather. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with painting.

History: Gifted from a young age, Balimaar studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Artistic, Gifted. Flaws: Insane. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Balimaar Tattersall, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 10 (+0)16 (+3)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp.


Social Check DCs


Lance Atherton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man is typically in his Blacksmith uniform. His brown hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Professionalism. Flaws: Insomniac. Bonds: Job, Family. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Lance Atherton, Male Human Ranger 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. Rose (50 gp). Fiery yellow corundum (1400 gp). Banded agate (13 gp). Red spinel (160 gp).


Social Check DCs


Gerald Fulton, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Insomniac, Selfish, Ugly. Bonds: Nature. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Gerald Fulton, Male Human Cleric 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1100 gp. Citrine (20 gp). Hematite (9 gp).


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and retire the richest man in the east

Ideals: Logical, Entrepeneur. Flaws: Insane, Shy, Impulsive. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Everard Coombs, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a pastel suit, brown shirt, and green tie. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Ugly, Secretive, Racist. Bonds: Military, Rich. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Rolf Gentry, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 6000 sp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs

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