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NPC Generator

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Advanced [show]


Cory Sutton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his greataxe. His golden hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Cory studied abroad. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Optimist, Gifted, Logical. Bonds: Guardian. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Cory Sutton, Male Human Monk 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


William Burton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right leg appears badly burned and disfigured. His silver hair is knotted and matted. His violet eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Terse. Bonds: Mentor. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

William Burton, Male Human Adept 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. Black star sapphire (500 gp). Sard (30 gp). Hematite (12 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Hunter Tyndall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: Hunter was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Job, Nature, Religious. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Hunter Tyndall, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Peter Harper, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, violet, dusty cloak. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants him found.

Flaws: Ugly, Addict, Secretive. Bonds: Family, Military. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Peter Harper, Male Human Monk 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 8 (-1)7 (-2)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Godfrey Dayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is long and black with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of gnolls once and for all.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Poor, Enemies. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Godfrey Dayton, Male Human Cleric 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 11 (+0)9 (-1)
Skills History +6
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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