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NPC Generator

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Advanced [show]


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his right hand. His tied-back hair is silver. His blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Impeccable. Flaws: Depressed, Forgetful. Bonds: In love, Family, Nature. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Shane Gresham, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 18 (+4)7 (-2)
Skills Animal Handling +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Arnold Burton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is white and curly. His eyes are brown and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Justice, Impeccable. Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Burton, Male Human Bard 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 20000 cp.


Social Check DCs


Anselm Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries a battered bow and tarnished glaive as well. His auburn hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Paxton, Male Human Paladin 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in grey turtlenecks beneath a black coat with blue slacks. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Reynard was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people; and regain custody of his daughter

Ideals: Gifted. Flaws: Racist. Bonds: Family, Job. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Reynard Sherwood, Male Human Warlock 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp.


Social Check DCs


Tim Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: He was born in the east, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Professionalism, Persistence. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Tim Wheatley, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 8 (-1)7 (-2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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