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NPC Generator

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Advanced [show]


Balimaar Wade, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, blue, dusty cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Balimaar was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To reunite with his absent mother; and to share knowledge with the world

Ideals: Athletic, Joker, Logical. Bonds: Family, Nature, Job. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Wade, Male Human Warrior 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 10000 sp. Rhodochrosite (9 gp).


Social Check DCs


Frederick Appleton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt with thin tan vertical stripes and green pants. His white hair is styled in orderly dreadlocks. He has a dull look in his gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Frederick Appleton, Male Human Fighter 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp. Amethyst (40 gp). Peridot (20 gp). Obsidian (6 gp).


Social Check DCs


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a red cloak and cross-gartered brown stockings. He wears a colorful flower in his golden hair. His blue eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Chad Eastoft, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nicholas Denholm, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is white. He has amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better trade route.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Flaws: Hedonist. Bonds: Attractive, Adventurer, Military, Family. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Nicholas Denholm, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 800 gp. Deep blue spinel (200 gp).


Social Check DCs


Jocelyn Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with top hat. He has a long chestnut beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Engraver profession.

History: Sold as a small child to a wizard, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Philantrophist. Bonds: Job, Mentor, Nature, Family. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Jocelyn Pinkerton, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2100 sp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs

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