Robert Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His golden hair is heavily combed to the right. This amber eyed easterner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Miller profession.
History: The child of a Miller, who enjoyed hunting, Robert was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.
Motivation: To be a Miller again; and wants his loneliness to end
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 70 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with white highlights, and long black pants that bunch up around his shoes, and he perpetually has his pickaxe ready. With a patchy blonde beard and wild blonde hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, William studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a Herbalist soon after.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Addict, Fearful. Bonds: Job, Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Norman Milton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety.
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Rich. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
Lewis Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple black robe with green stripes complete with hood. He wears a broad hat to cover his moderate length white hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a great chef.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To unite with his sister; and he is greedy
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (800 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.
Manfred Hornsby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. His golden hair is knotted and matted. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Carter; and expand his business
Bonds: Attractive, Job, Has a crush, Rich, Immigrant. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Eye agate (15 gp). Freshwater pearl (15 gp). Red-brown spinel (160 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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