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Advanced [show]


Roland Digby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roland's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to get a good night's sleep

Ideals: Entrepeneur, Athletic. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Roland Digby, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, white cloak. His golden hair and beard is wavy and long. He has several tiny ruby earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. Some 10 years later his spouse died after the birth of his son. Heartbroken, Theodoric never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Rich, Job, In love. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Bradly, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light green in addition to tight pants, and is pretty ugly. His white hair is still thick. His eyes are blue and he is always smoking a pipe.

Personality: This man loves singing and to teach people singing more than just about anything. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Guard and found it very stressful. He struck the Guard job and began his own company from there.

Motivation: To be a Servant again.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Arnold Wesley, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp.


Social Check DCs


Manfred Hadley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears bulky tan painted plate armor. His head has been shaved. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Interpreter business at a young age. A gifted student he started as a Sailor, but he got bored and became a Interpreter. He inherited the family business which he has now maintained for 8 years.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Manfred Hadley, Male Human Druid 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with feathered hat. His red hair is knotted and matted. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: He was raised by priests from a young age. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Gilbert Altham, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)18 (+4) 9 (-1)11 (+0)
Skills Insight +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Orc, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 800 gp. Azurite (16 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs

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