Miles Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a pastel feathered hat and pastel clothes. His head has been shaved. His eyes, though not visible through his cowl, are violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Ideals: Fighting, Logical, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Alexandre Southey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, pastel, dusty cloak. He keeps his blonde hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Server in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Athletic. Flaws: Shy, Secretive, Fearful. Bonds: Job, Immigrant. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp.
Roland Harrington, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He's looking for his big break.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Guy Sharps, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a tan collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is black, silky, and of moderate length. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Guy's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Religious. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Odo Altham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants his loneliness to end; and a deep hatred of dire rats
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Nature, Enemies, Has a crush. Occupation: Priest
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 3 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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