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NPC Generator

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Advanced [show]


Henry Moreno, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his red hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 6 years old his parents immigrated from the north. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He's since become an addict/alcoholic.

Motivation: He's in love; and to settle down with his crush

Ideals: Gifted. Flaws: Cynical, Addict. Bonds: Attractive, Immigrant, Has a crush. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Henry Moreno, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair and beard is wavy and long. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gerard hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Human compassion.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Gerard Walcott, Male Human Aristocrat 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp. Sard (30 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Peridot (30 gp).


Social Check DCs


Trey Astley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears silk and lounges about seductively. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the east, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Family, Immigrant, Poor. Occupation: Servant

Voice: Whispers

Attributes [hide]

Trey Astley, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Rhodochrosite (16 gp). 5 Acid flasks. 5 Acid flasks.


Social Check DCs


Roland Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green tunic with tan highlights, and long yellow pants that bunch up around his shoes. His head has been shaved. He has blue eyes and a green hat with a tan feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Revenge; and to protect his home

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Debt, Guardian, Enemies. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Roland Yorke, Male Human Sorcerer 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (900 gp). Gold music box (1000 gp).


Social Check DCs


Percival Dalton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. His long black hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Percival took refuge in the large cave and found the beat up dagger and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Percival Dalton, Male Human Druid 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 6000 sp.


Social Check DCs

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